![]() On command, you could take control of any other Golem avatar, giving you excellent map mobility for constant pressure, while also knowing that AI-controlled avatars can be left to protect or harass strategic locations. A match could begin with four of these on the map, one controlled by a player, and the other three automatically roaming. ![]() Imagine a Killer named The Golem, a creature built from clay and mud. ![]() Both the Killer and undead would begin the match weak but become stronger as the match progresses and their numbers increase, both with more reanimations, or when sacrificing a Survivor.Īnother way to leverage this new feature would be with a Killer that could teleport and assume control of several avatars, which function on their own when not in use. Imagine a Killer named The Necromancer, who would need to find the corpses of previously fallen Survivors around the map at the start of the match, animate them, and then set them off to harass Survivors. Are we close to getting AI-controlled Survivors and Killers in the event of disconnects while playing on PC or console? Will we finally have some sort of testing ground where players can practice with AI-controlled characters before jumping into a live match? More importantly, the addition of zombies opens a whole new area of design space when it comes to the addition of future Killers in Dead by Daylight.Īdding zombies that spawn into every Nemesis match is a fantastic first step, but there is so much more that could lie ahead. ![]()
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